How to Create 3D Models for Sims 4: Fast-Track Guide to Designing Custom Content for Sims 4Sarah ThompsonSep 09, 2025Table of ContentsTips 1:FAQTable of ContentsTips 1FAQFree Smart Home PlannerAI-Powered smart home design software 2025Home Design for FreeCreating 3D models for Sims 4 is an exciting way to personalize your gameplay and contribute custom content (CC) to the community. Whether you're interested in designing furniture, decor items, or new architectural elements, the process involves multiple steps—from conceptualizing and modeling to importing into the game. As a professional interior designer, I always think about how a piece will elevate the harmony and functionality of a virtual environment, which means mindful consideration of scale, materials, and usability. Let’s break down the workflow for beginners and seasoned creators alike:Gather References & Plan: Decide what object you want to create. Collect images, sketches, and dimensions to guide your modeling.Choose Modeling Software: Blender is the most popular (and free) 3D tool for Sims 4 custom content. You may also use other programs like 3ds Max, but Blender has the best support and plugins for Sims 4 CC.Model Your Object: Using your reference, build the 3D geometry in Blender. Keep the poly-count low; Sims 4 is optimized for performance, and overly complex models can slow down the game. For furniture or decor, pay special attention to scale—download in-game meshes as guides when possible.UV Mapping & Texturing: Once your mesh is ready, unwrap the UVs, which is essential for applying textures accurately. Use tools like Photoshop or GIMP to create your textures. High-quality, well-scaled textures can make even simple models visually appealing.Export and Package: Export your mesh as .obj/.fbx for integration into the game. Use Sims 4 Studio (the primary CC creation tool) to import your new mesh, apply textures, adjust slots and rigging for interactivity, and generate your package file (.package).Test in Game: Import your .package into the Sims 4 Mods folder and test it in-game. Check for visual glitches, correct scale, and functionality. Refine as needed.As a designer, I find it fascinating how creating custom items for Sims 4 reflects principles of real-world interior design. For instance, considering the lighting in placement, ensuring ergonomic proportions, and harmonizing with other in-game assets are all tasks that mirror my daily workflow. To streamline the process of visualizing spaces before placing custom 3D models in-game, you might find substantial value in experimenting with a 3D Floor Planner, which allows you to preview how objects fit and enhance a digital room before making them available for Sims players.Tips 1:If you’re new to 3D modeling, start with simple shapes and gradually build your skills. Rely on Sims 4's in-game assets as size and material references. Always keep poly-counts low for best performance and consider the style consistency of your custom model with the game's aesthetic.FAQQ: What software do I need to create 3D models for Sims 4?A: Blender (free) is the most widely used due to its support for Sims 4 add-ons. You'll also need Sims 4 Studio to import and export game-ready packages.Q: How do I make sure my 3D objects are the correct size for the Sims 4?A: Import an existing Sims 4 mesh into your modeling program as a reference to ensure proper scale and fit within the game world.Q: Why are low poly-counts important in Sims 4 custom content?A: Low poly-counts help your items run smoothly in-game, preventing performance issues and ensuring compatibility with most players’ systems.Q: Can I use textures from other mods or games?A: No, for copyright reasons, always create your own textures or use assets you have permission to use. This keeps your content original and legal.Q: How do I test my 3D models in Sims 4?A: Place your final .package file in the Sims 4 Mods folder, launch the game, and check your item in Build/Buy mode for appearance, function, and scale.Home Design for FreePlease check with customer service before testing new feature.