How to Import a 3D Model in Godot: A Quick Guide to Importing 3D Models in GodotSarah ThompsonSep 09, 2025Table of ContentsTips 1:FAQTable of ContentsTips 1FAQFree Smart Home PlannerAI-Powered smart home design software 2025Home Design for FreeImporting a 3D model into Godot is a core step when bringing your assets to life in real-time projects. Godot supports popular 3D file formats like .glTF, .dae (Collada), .obj, and .fbx (with community add-ons). The recommended format is .glTF due to its efficient handling of materials, meshes, skeletons, and animations. Begin by exporting your 3D model from your design software (such as Blender) as a .glTF or .dae file. Then, simply drag and drop the file into your Godot project’s “res://” directory. Godot will automatically generate an import folder for materials, textures, and mesh resources.Open the newly imported scene file (ending with .tscn or .scn) in Godot to preview and tweak your model. Make sure your textures are properly linked and materials look as intended. If you’re dealing with animation, the AnimationPlayer or AnimationTree nodes in Godot will recognize compatible keyframes. For best design results, ensure your 3D assets are cleanly organized, with logical chunking and pivot points set in your modeling software for smooth manipulation inside Godot.As a designer, I often recommend planning ahead by considering how lighting and spatial arrangements in your virtual environment will interact with imported assets. Utilizing a 3D floor planner during your design phase helps you visualize layouts and adjust your 3D models for optimal integration into projects like those built with Godot.Tips 1:Always check your model’s scale and orientation before importing, as discrepancies between design tools and Godot can cause unexpected results. Applying transformations (location, rotation, scale) in your modeling app, and using snapshot previews in Godot, enhances asset fidelity and workflow.FAQQ: What is the best file format for importing 3D models into Godot?A: The .glTF format is generally recommended because it preserves materials, animations, and hierarchical data efficiently in Godot.Q: My textures aren’t showing up after import — what should I do?A: Ensure textures are placed in the same directory as your 3D model and properly linked in the source software before export. Godot reads relative paths for textures.Q: Can I update a 3D model in Godot without losing changes to materials?A: Yes, you can overwrite the imported model file and Godot will update it, but be sure to reassign custom materials or reapply settings as necessary.Q: How can I fix scale issues with my imported models in Godot?A: Check and apply the correct scale in your 3D modeling software before exporting, and ensure the import settings in Godot match your intended scene scale.Q: Does Godot support animated 3D models?A: Absolutely. Godot supports skeletal animations as long as they are properly exported (especially recommended in .glTF format) with the model.Home Design for FreePlease check with customer service before testing new feature.