# house-design-design-interior-projects

> Learn how to switch modes, design interior styles, and render images or videos in Coohom's House Design feature. Create stunning interiors effortlessly. Start designing now!

- **URL**: https://www.coohom.com/helpcenter/house-design-design-interior-projects
- **Locale**: en_US
- **Updated**: 2026-08-06

## Content

This article covers how to switch to interior modes, design interior styles, and create renderings within the House Design feature. It includes steps for placing furniture, editing materials, rendering interior views, and creating walkthrough videos to help you complete interior designs and presentations efficiently.

For Users
=========

All users

Entrance
========

Click **House Design** in the workspace to enter the villa design page.
![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1785749041417/2D37C2734C50A6837B78ACB4959B66FF.png)

Switch Between Interior \& Exterior Modes
=========================================

Click **To Interior** in the upper-right corner to switch to interior mode and view the building structure.

![1. UI or functional module name: Top toolbar area
2. Precise object indicated by the annotation: "To Interior" button
3. Role of this action in the workflow: Used to switch from the current building exterior/structural design mode to the interior design mode.](//qhstatic-sg-s3.coohom.com/image/png/1785487235515/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![该操作流程演示了从建筑外观编辑切换至室内空间编辑的完整过程：

1. **界面切换**：在“Coohom Architect”建筑编辑界面，点击右上角的“To Interior”按钮，将视角从建筑外部整体模型切换至室内设计模式。
2. **室内加载**：进入室内编辑界面，系统加载建筑的白模结构，此时左侧显示“Public library”资源库，右侧显示楼层管理面板（Floor）。
3. **空间浏览**：用户在3D视图中通过旋转和缩放，查看室内房间的布局、门窗位置及空间结构。
4. **视角调整**：最终将视角调整为俯视/透视角度，以便于后续在具体房间内布置家具或进行材质编辑。](//qhstatic-sg-s3.coohom.com/image/gif/1785468223176/6D78B8313F6A4CE3AFBD66C2C3D52BC7.gif)

Interior Style Design
=====================

1. Select furniture from the **Public Library**, place it in the room, and adjust it to the desired position.

![1. Interface/Feature Module: Model Library > Single Sofa list
2. Annotation Guide:
- Red box: A specific "Single Sofa" model item in the Model Library.
- Red arrow endpoint: The placed sofa model in the scene editor.
3. Action: Demonstrates the workflow of selecting a specific furniture item from the left-side Model Library and adding it to the 3D scene.](//qhstatic-sg-s3.coohom.com/image/png/1785479243941/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![该操作流程演示了在 3D 编辑界面中放置并调整家具模型的过程：

1. **模型选择**：在“Public library > Single Sofa”模型库中，点击选中特定的单人沙发模型。
2. **放置模型**：将选中的沙发拖拽至 3D 场景中，点击确定放置位置。
3. **旋转调整**：通过模型底部的蓝色旋转环，调整沙发的朝向角度（如图中所示旋转至 -45°）。
4. **位置与属性微调**：利用模型上方的快捷工具栏或右侧“Properties”面板，通过坐标轴箭头移动位置，或修改尺寸、角度等参数，完成最终摆放。](//qhstatic-sg-s3.coohom.com/image/gif/1785480068784/348F2A57018302D92F2BE4C5126F9E4E.gif)

* If the room already contains furniture, you can also select an item and click the **Replace** button to swap it for a different style.

![1. Interface/Feature Module: Model Editing > Replace Model
2. Annotation Targets:
- ① Points to the "Replace (C)" button in the quick toolbar for the selected object in the scene.
- ② Points to a model list item (specifically a white round table) in the "Replace Model" panel on the left.
3. Workflow: The user first clicks the ① "Replace (C)" button to activate the replace function, then clicks the ② target model in the library on the left to quickly swap the current model in the scene with the newly selected one.](//qhstatic-sg-s3.coohom.com/image/png/1785480409465/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![该操作流程演示了在 3D 编辑界面中替换家具模型的过程：

1. **触发替换**：在 3D 场景中选中目标家具，在弹出的快捷操作栏中点击“Replace (C)”（替换）按钮。
2. **选择模型**：界面左侧弹出“Replace Model”（替换模型）面板，用户在“Public library”（公共库）列表中浏览并点击选择一个新的家具模型。
3. **完成替换**：点击选定模型后，场景中的原家具被即时替换为新模型，右侧属性面板同步更新为新模型的名称及尺寸参数。

**作用**：用于在保持位置不变的情况下，快速更换场景中的家具款式。](//qhstatic-sg-s3.coohom.com/image/gif/1785480445841/AD5404E82C1DEC1C8FF60866AA135C38.gif)

2. Click **Material \& Component** in the left sidebar to enter the editing interface. Choose a material, then click on the floor or wall you want to change to apply it.

![1. Interface or module name: Left navigation panel > Library
2. The exact object the annotation points to: The "Material & Component" tab
3. Its role in the workflow: Used to switch to the material and component library, allowing you to select and apply specific materials to models in the scene or add components.](//qhstatic-sg-s3.coohom.com/image/png/1785480888618/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![1. Interface module: Material Library > Floor Material Selection Panel
2. Annotation references:
- Number ②: Points to the "Floor" category tab.
- Number ③ and red box: Points to a specific "wood floor material sample."
- Red arrow: Points from the selected material sample to the "floor area" in the scene.
3. Function: Users first select the "Floor" category, then click a specific material from the material list to apply it to the floor area in the scene, completing the flooring application.](//qhstatic-sg-s3.coohom.com/image/png/1785481065167/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![该操作流程演示了在 Coohom 室内设计软件中为地面更换材质的过程：

1. **材质选择**：在左侧“材质库 > Flooring（地板）”面板中，通过分类筛选（如选择“Floor”标签），在材质列表中点击选中所需的木纹材质样本。
2. **应用材质**：将选中的材质拖拽或点击应用至 3D 场景中的地面区域。
3. **精细编辑**：点击选中的地面区域，在弹出的快捷操作菜单中选择“Floor Editor（地板编辑器）”或“Edit paving（编辑铺装）”按钮，用于进一步调整地板的铺设方向、尺寸或对齐方式。](//qhstatic-sg-s3.coohom.com/image/gif/1785484213876/873E150AB3AE07A5E0932D70327C0A1D.gif)

* If needed, enter the **Floor Editor** editor to refine details. When finished, click **Save** in the upper-right corner, then click "**×**" to exit.

![1. Interface/Feature Module: 3D Scene Editor > Element Quick Actions Menu
2. Annotation Target: The red arrow points to the "Floor Editor" button
3. Function: Opens the Floor Editor to model and design the selected face.](//qhstatic-sg-s3.coohom.com/image/png/1785813313931/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![The screenshot does not contain any red, yellow, or blue instructional markers (such as arrows, boxes, circles, or numbered indicators). Therefore, no specific interactive guidance points can be identified.

The interface shown is the Floor Editor, which includes a material selection panel on the left, a planar editing area in the center, and a toolbar at the top. If you need an analysis of a specific operation, please provide a screenshot with annotations.](//qhstatic-sg-s3.coohom.com/image/png/1785484393055/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![This procedure is in the Floor Editor module and is used to change the flooring material in a room.

Steps:
1. In the editor, click the floor area you want to modify.
2. On the floating toolbar that appears, click Edit paving to enter material editing mode.
3. In the material library panel on the left, browse and select the flooring material you want (such as wood flooring or tile).
4. Once selected, the material is applied to the floor area in real time, updating the paving.](//qhstatic-sg-s3.coohom.com/image/gif/1785813439241/6D78B8313F6A4CE3AFBD66C2C3D52BC7.gif)

Interior Rendering
==================

Click **Render** on the top toolbar and select **Interior**.

![1. Interface or feature name: Top toolbar > Render dropdown menu
2. Exact object indicated by the annotation: The red box points to the "Render" button and its expanded "Interior" option, and the red arrow points to the "Interior" menu item.
3. Role of this action in the workflow: Used to select the "Interior" rendering mode in the render settings to start the rendering process for an interior scene.](//qhstatic-sg-s3.coohom.com/image/png/1785823789134/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

Image Rendering
---------------

1. After entering the interior rendering page, adjust the camera to a suitable position and click **Generate** at the bottom. Once rendering is complete, you can view the result in the **Gallery** in the upper-right corner.

![1. Interface/Feature Module: Render Settings panel > Top navigation bar and bottom action bar
2. Annotation targets:
- Red number ①: Points to the **Generate** button at the bottom
- Red number ②: Points to the **Gallery** button at the top
3. Actions:
- ① Starts the final image rendering process.
- ② Opens the Gallery so you can view saved render results.

Workflow: Configure your settings in the panel, click ① to generate the image, then use ② to manage or review your results.](//qhstatic-sg-s3.coohom.com/image/png/1785488414525/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

* Rendered result:

![The image is a bedroom interior rendering with no red, yellow, or blue instructional markers (such as arrows, boxes, circles, or numbered callouts). Therefore, no specific interface modules, interactive elements, or their roles in the workflow can be identified.](//qhstatic-sg-s3.coohom.com/image/jpeg/1785490203288/87704440967B65B7DA1B20CBAF303450.jpg)

Video Rendering
---------------

1. On the rendering page, select **Video** at the top, then click **Edit Camera Path**.

![1. Interface modules: Top navigation bar and the main video editing interface.
2. Annotated elements:
① The "Video" menu item highlighted in red.
② The "Edit camera path" button highlighted in red.
3. How it works: First, click "Video" to enter Video mode. Then, click the "Edit camera path" button to edit the camera movement path for your video.](//qhstatic-sg-s3.coohom.com/image/png/1785824073030/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

2. In the editing page, choose one of the three camera path types in the upper-left corner. Draw the path line on the floor plan, and adjust the path direction and camera angle. (You can draw multiple paths and connect two paths together.)

![1. Interface or module name: Virtual Tour Editor > 2D Floor Plan Editing Area
2. Precise object indicated by the annotation: The red arrow points to the "camera path/keyframe control points" (blue line segments and endpoints) in the floor plan.
3. Role of this operation in the workflow: Used to define or adjust the virtual camera's movement path and shooting positions to control the perspective of the final generated tour video.](//qhstatic-sg-s3.coohom.com/image/png/1785824620975/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![界面名称：视频编辑 > 镜头路径规划面板

操作流程：
1. **创建直线镜头**：在平面图区域，通过蓝色箭头指示，从起点拖拽至终点，创建一条直线移动路径（Straight Lens），用于设定摄像机的直线行走轨迹。
2. **创建曲线镜头**：在路径末端继续操作，通过绿色弧线箭头指示，拖拽创建一条曲线路径（Curved Lens），用于实现摄像机的圆弧形转场或环绕拍摄。
3. **调整镜头参数**：在右侧“Camera lens”面板中，通过调节“Horizontal”等滑块，精确控制镜头在移动过程中的水平视角方向。

该流程用于在平面图上自定义摄像机移动路径，以生成连续的室内预览视频。](//qhstatic-sg-s3.coohom.com/image/gif/1785825705942/AD5404E82C1DEC1C8FF60866AA135C38.gif)

3. Use the right panel to preview the clip and modify parameters to achieve the best video effect.

![1. Interface module: Virtual Tour Editor > Path editing and parameter panel
2. Annotation references:
- Blue box and arrow: Point to the "camera path/movement trajectory" on the floor plan, used to define the camera's movement start and end points.
- Red arrow: Points to the "Camera lens" parameter adjustment panel on the right.
3. Function: By planning a path on the floor plan and adjusting the Angle of View (AOV), Horizontal angle, and Pitch on the right panel, you can precisely control the visual presentation of the virtual tour.](//qhstatic-sg-s3.coohom.com/image/png/1785824871686/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![界面功能模块：相机设置 > Camera lens / Start/End Settings 面板。

操作流程：
1. 在“Camera lens”面板中，通过拖动“Angle of View (AOV)”滑块调整视角大小。
2. 拖动“Horizontal”滑块调整水平旋转角度。
3. 拖动“Pitch”滑块调整俯仰角度。
4. 在“Start/End Settings”面板中，点击“Start Point”按钮，并拖动“Camera Position (Level)”滑块调整相机高度。
5. 最后在“Speed”区域选择“x2”倍速按钮，用于快速预览调整后的镜头效果。](//qhstatic-sg-s3.coohom.com/image/gif/1785825854107/873E150AB3AE07A5E0932D70327C0A1D.gif)

4. After adjusting the settings, click **Preview All** in the lower-left corner to view the complete video.

![1. Interface/Feature Module: Virtual Tour Editor > Floor Plan Editor
2. Annotation Targets:
- Blue arrow and selection box: Point to the camera path points / movement trajectory on the floor plan.
- Green arrow: Points to the extension direction / next key point of the path.
- Red arrow: Points to the **Preview All** button in the lower-left corner.
3. Function: Define camera path points on the floor plan to plan the walkthrough trajectory, then click **Preview All** to preview the complete walkthrough effect.](//qhstatic-sg-s3.coohom.com/image/png/1785825102319/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![This workflow is in the **Video Editor > Camera Path Planning** module. Follow the steps below:

1. **Set the path**: In the floor plan area, drag the camera from the starting point to the target position in the direction indicated by the blue arrow to define the camera's movement trajectory.
2. **Preview in real time**: In the preview window on the right or in full-screen mode, drag the timeline slider at the bottom to view the interior shots captured by the camera at different time points (e.g., from 00:00.91 to 00:04.50).
3. **Finish**: After confirming the path and the preview, click the **Complete** button in the upper-right corner to create the current camera shot.](//qhstatic-sg-s3.coohom.com/image/gif/1785825970138/0993C9A0FBED820531981C214C739A18.gif)

5. After previewing, click **Complete** in the upper-right corner, then click **Render Video** . In the pop-up window, click **Next** , select a **Render Coupon** , and click **To Render** to start rendering the video. Once successful, you can view it in the **Gallery** in the upper-right corner.

![1. Interface/Functional Module: Virtual Tour Editor > Floor Plan Path Editing Area
2. Annotation Targets:
- Blue box and arrow: Point to two key points on the path and the connecting line between them.
- Red box: Points to the **Complete** button in the upper-right corner.
- Red number ①: Points to the **Aspect Ratio** setting.
3. Purpose:
- Blue annotation: Used to adjust the start point, end point, or trajectory direction of the camera movement path.
- Red annotation: ① Used to set the aspect ratio, then click the **Complete** button to finalize and submit the current path configuration.](//qhstatic-sg-s3.coohom.com/image/png/1785825140244/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![1. Interface/Feature Module: Video Rendering > Parameter Confirmation Dialog
2. Annotation Targets:
- Number ②: The "Render video" button at the bottom
- Number ③: The "Next" button inside the dialog
3. Actions:
- Step ②: Click the "Render video" button to start the video rendering process.
- Step ③: After confirming that the video parameters (such as aspect ratio, duration, lighting, etc.) are correct, click the "Next" button to proceed to the next rendering step.](//qhstatic-sg-s3.coohom.com/image/png/1785825458160/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![](//qhstatic-sg-s3.coohom.com/image/png/1785825399077/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png)

![This workflow covers the "Video Maker > Render & Export" process:

1. **Edit the path**: On the floor plan editor, drag the blue arrows to adjust the camera movement path and direction, defining the video's shooting trajectory.
2. **Start rendering**: At the bottom of the preview interface, click the "Render video" button to enter the video rendering flow.
3. **Configure checkout**: In the "Checkout" panel that appears, select and confirm the "Fast video rendering coupon."
4. **Run the render**: Click the "To render" button in the lower-right corner of the panel to officially start the video rendering task.](//qhstatic-sg-s3.coohom.com/image/gif/1785825544979/348F2A57018302D92F2BE4C5126F9E4E.gif)

* Rendered result:

![](//qhstatic-sg-s3.coohom.com/image/gif/1785910918058/E89C5C58A9CB910D06B01D328C06959A.gif)