# render-boosted-rendering-tool-operation-guide

> Learn how to enable boosted rendering in Live Render for faster image generation and reduced wait times.

- **URL**: https://www.coohom.com/helpcenter/render-boosted-rendering-tool-operation-guide
- **Locale**: en_US
- **Updated**: 2026-10-12

## Content

When starting a render, users can choose boosted rendering or standard-speed rendering. Boosted rendering can greatly improve render speed, reduce wait time, and generate images sooner.

For Users
=========

All Coohom interior designers. This feature is being gradually opening\~

Boosted Rendering in Live Render
================================

1. On the top toolbar, click to open the **Live Render** tool.

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1791799296897/4088A8060B750CA6C244067C56F822FD.png)

2. Click **Render Settings** in the left sidebar. Set the **Aspect Ratios, Resolution, Views, Lighting** , and **Environment** in the left sidebar as needed, then turn on the **Boost** rendering switch at the bottom.

* Hover over the boosted rendering switch to view the required points and estimated wait time in a pop-up.

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1791799296966/2726C38D585DC9D2254989AF1C5263B0.png)

3.Click **Render** . In the **Enable Render Boost** pop-up, select **Confirm,** to start rendering. After rendering is complete, view the generated result in the gallery at the top.

* After a boost task is started, it cannot be canceled.

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1791799297086/84A2E50EF3ABD9F1CD3DD54074C7CFD0.png)

Boosted Rendering in Classic Render
===================================

1. Click to enter **Classic Render** mode.

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1791799297130/697F32E10CC5E75213346C288D5E7A52.png)

2. On the rendering page, select **360° Walkthrough/Perspective View** at the top(This example uses 360° walkthrough). Set the resolution and lighting template in the left sidebar as needed, then turn on the **Boosted** rendering switch at the bottom.

* Hover over the boosted rendering switch to view the required points and estimated wait time in a pop-up.

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1791799296946/99260CAAF5F6029254A8932FA2465D0E.png)

3. Click **Render** . In the **Enable Render Boost** pop-up, select **Confirm** **,** to start rendering. After rendering is complete, view the result in the gallery in the upper-right corner.

* After a boost task is started, it cannot be canceled.

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1791799297107/029F48452F895A77C3E70501ED8CED93.png)

Boosted Rendering When Upgrading Images in the Gallery
======================================================

On the **Gallery** page, hover over the panorama or standard image you want to upgrade, then click the **Upgrade** icon. In the pop-up panel, select the target **Resolution** , then select **Boost** mode and click **Confirm**.

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1791799296225/8F9CC54C660813AD78E19D853947D6CE.png)

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1791799296247/4706B6DD13028FA4DA9D304703E12D7D.png)

Switch to Boosted Rendering from the Gallery
============================================

On the gallery page, hover over a queued panorama or standard image, then click **Boost** . In the boosted rendering pop-up, click **Boost** to switch the task to boosted rendering mode.

* For standard-speed rendering tasks started in any rendering mode, if the task type supports boost, you can click boost in the gallrey while the task is queued.

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1791799296823/5831A093816242F8AAF4ACB51E04E828.png)

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1791799296304/1CAAE78BF62915A6B753F4C3DA3CCB28.png)

FAQ
===

**Q1: How is boosted rendering billed?**

**A1:** Boosted rendering uses dynamic pricing. The cost varies based on the rendering resolution and real-time server load.

**Q2: Can I cancel a boosted rendering task?**

**A2:** Tasks that use boosted rendering cannot be canceled.

**Q3: Why is the button grayed out?**

**A3:** The selected lighting engine does not support boosted rendering, or the current rendering type does not support boosting, such as video rendering.

**Q4: Is the estimated completion time accurate?**

**A4:** The estimated completion time for boosted and standard-speed rendering is calculated from the average duration of historical rendering tasks of the same type during the same time period. The actual completion time may vary depending on current computing resource availability.