# how-to-effectively-reduce-color-difference

> Ensure processed materials match real products with precise color correction and effective lighting settings. Achieve realistic rendering results effortlessly. Start designing now.

- **URL**: https://www.coohom.com/helpcenter/how-to-effectively-reduce-color-difference
- **Locale**: en_US
- **Updated**: 2025-12-03

## Content

Problem
=======

1. The processed material is not color corrected against the actual product on the computer.

Real product photo Color correction after tiling Color correction not done after tiling

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1608272070572/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png?x-oss-process=image/resize,m_mfit,w_244/format,webp)

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1608272099477/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png?x-oss-process=image/resize,m_mfit,w_360/format,webp)

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1608272138682/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png?x-oss-process=image/resize,m_mfit,w_338/format,webp)
========================================================================================================================================================

2. Using new material upload, but rendered lighting is with Realistic Indoor daytime light 3.0, or using old material upload, rendered lighting is natural realistic.

Upload texture color (new material upload)

![](//qhstatic-sg-s3.coohom.com/yuntai/image/png/1608272299674/A8CEBABD0663ECBAEEE7516DF7A7D2B5.png?x-oss-process=image/resize,m_mfit,w_383/format,webp)

Natural realistic effect Realistic Indoor daytime light 3.0

![](//qhstatic-sg-s3.coohom.com/yuntai/image/jpeg/1763098921017/BAF339F8AFF6F0618A1889226BEB9E7A.png)

Solution
========

Therefore, to effectively reduce our color differences, we must perform the following actions:

1. Ensure that the processed tiling material is color corrected against the real product on the same computer.

2. To upload, choose new material upload (batch upload selects new material category, individual creation defaults to new material effect), rendering light should be chosen as natural realistic under realistic conditions. If manual adjustment of lighting is needed, it must use natural realistic under realistic conditions as a base template to add or delete lights.