How to Create Ichigo's Sword in Blender: 1 Minute to Mastering 3D Sword ModelingSarah ThompsonSep 09, 2025Table of ContentsTips 1:FAQTable of ContentsTips 1FAQFree Smart Home PlannerAI-Powered smart home design software 2025Home Design for FreeIchigo Kurosaki’s iconic sword, Zangetsu, from the anime Bleach, is a dynamic and visually striking weapon. If you want to create Ichigo’s sword in Blender, the process involves strategic modeling, texturing, and rendering steps that truly showcase its unique shape and character. Here’s a step-by-step guide designed to help you craft this legendary blade in Blender, enhanced by my experience as a designer who values function, form, and digital detailing.Gather Reference Images: Obtain high-quality images of Ichigo’s sword from different angles to help with proportion and detail accuracy.Block Out the Basic Shape:In Blender, start by adding a cube or a plane in Edit Mode.Use the Extrude, Scale, and Move tools to block out the rough silhouette of the sword, focusing on the wide blade, pointed tip, and distinctive notches.Model the Blade:Shape the blade using edge loops (Ctrl+R) and knife cuts (K).Refine the polygon flow to capture Zangetsu’s tapered edge and large, crescent-like form.Add Details (Guard, Handle, Cloth):Add a cylinder for the handle and model the rectangular guard with another primitive.For the cloth wrapping or ragged ends, use plane meshes with the Subdivision Surface modifier, sculpting to create the fluttering look.Smooth and Refine:Apply modifiers like Subdivision Surface and Bevel to polish sharp edges, creating a mix of hard and soft surfaces, evocative of Zangetsu’s anime style.UV Unwrap and Texture:Mark seams for efficient UV unwrapping.Paint or apply textures—metallic for the blade, leather for the handle, and cloth for the wrapping—using Shading workspace.Lighting and Rendering:Set up basic three-point lighting for dramatic effect.Use Cycles or Eevee engine for rendering high-quality images.Approaching this project with a designer’s mindset, I’d recommend focusing not just on replicating Zangetsu’s visual features, but also on how it ‘feels’ as an object in digital space—emphasizing believable scale, material realism, and scene placement. If you’re looking for more streamlined ways to visualize swords and other objects in 3D, leveraging advanced tools like a 3D Render Home platform can elevate your final presentation and help simulate different environments easily.Tips 1:Switch between orthographic and perspective views while modeling for best accuracy.Utilize reference planes in Blender with imported images for side and top views.Don’t forget to save incremental versions as you progress to avoid losing work.Experiment with color grading and post-processing to give your render the anime feel.Join online Blender communities for feedback and troubleshooting as you work on your sword.FAQQ: What version of Blender do I need for this tutorial? A: Any recent version (2.8 and above) is suitable, as all necessary modeling and texturing tools are included. Q: How do I create the ragged cloth at the handle end? A: Model several planes, use proportional editing or sculpt mode for irregular edges, and apply cloth materials with transparency maps. Q: What’s the best way to achieve the metallic sheen on the blade? A: Use the Principled BSDF shader in the Shading tab, increase metallic and roughness settings, and experiment with HDRi lighting for realistic reflections. Q: Should I use high or low poly modeling for this sword? A: For animation or games, a mid-poly count with good normal maps is optimal; for still renders, high poly with detailed bevels and textures is preferred. Q: Where can I find free textures for swords? A: Websites like cc0textures and Texture Haven offer free PBR materials compatible with Blender for metals, leather, and cloth details.Home Design for FreePlease check with customer service before testing new feature.