How to Import 3D Models in Substance Painter: Your Fast-Track Guide to Importing Models EfficientlySarah ThompsonSep 09, 2025Table of ContentsTips 1:FAQTable of ContentsTips 1FAQFree Smart Home PlannerAI-Powered smart home design software 2025Home Design for FreeImporting 3D models into Substance Painter is a foundational step for anyone looking to create detailed and realistic textures for their assets. The process ensures your model is ready for painting, material assignment, and rendering. To start, you’ll need to have your 3D model exported in a compatible file format—most commonly FBX or OBJ. Here’s a step-by-step guide:Prepare Your Model: Make sure your model is UV-unwrapped properly, as this affects texturing accuracy. Clean up any unnecessary mesh details or overlapping faces that might complicate painting.Export from 3D Software: Use your 3D software (such as Blender, Maya, or 3ds Max) to export the model as an OBJ or FBX file.Open Substance Painter: Launch Substance Painter and start a New Project.Import the Model: In the New Project dialog, click the folder icon next to ‘Select’ under Mesh and choose your exported file. Substance Painter will load the model and give you import settings.Configure Project Settings: Choose the correct document resolution and template; match the project settings to your output requirements.Apply and Check: Click ‘OK’ to import. Review your mesh for errors, checking normals and UVs for any issues.As a designer, I always ensure that models not only fit the technical requirements of texturing but also align with the visual story of the space or object being depicted. Well-prepared models make the subsequent 3D render home process far more efficient, ensuring the final output looks both realistic and compelling.Tips 1:Always check your mesh scale and orientation after importing. Inconsistent scaling or axis alignment can disrupt your texturing workflow and create issues when exporting assets back to your rendering or game engine environment.FAQQ: What file formats does Substance Painter support for importing 3D models?A: Substance Painter commonly supports FBX, OBJ, and other standard 3D formats.Q: How important is UV unwrapping before importing into Substance Painter?A: UV unwrapping is essential; poor UVs lead to texturing artifacts and make painting difficult.Q: Can I re-import a modified model into the same project?A: Yes, use the ‘Edit > Project Configuration’ option to update your mesh without losing paint layers, as long as UVs remain unchanged.Q: Why are textures not appearing correctly after importing?A: This often relates to incorrect UV maps or normal issues—recheck your source model’s UV layout and normals before re-exporting.Q: Is it possible to import models with multiple material IDs?A: Yes, Substance Painter recognizes different material slots and allows for texturing them separately.Home Design for FreePlease check with customer service before testing new feature.