Clash of Clans Town Hall 10 Base Defense Strategies: Fast-Track Guide to Building an Unbreakable TH10 Defense LayoutSarah ThompsonSep 10, 2025Table of ContentsTips 1FAQFree Smart Home PlannerAI-Powered smart home design software 2025Home Design for FreeClash of Clans Town Hall 10 presents a new level of challenge for players—especially when it comes to base defense. At this stage, you unlock important defensive structures like the Inferno Towers and additional X-Bows, as well as extra walls and traps. Successful TH10 defense strategies center around base layout, trap placement, multi-layered defense, and adaptability to popular attacking strategies. Here are practical and proven Town Hall 10 base defense strategies to help you keep your loot safe and trophies high:Centralized Town Hall and Inferno Towers: Place your Town Hall and Inferno Towers in the very center of your base. Use Multi-target mode on at least one Inferno Tower to counter swarm attacks like Witch/Queen Walk combos, and Single-target for dealing with high-HP threats like Lavaloon or Bowler-heavy armies.Compartmentalization: Break your base into multiple compartments using upgraded walls. Every compartment slows down the enemy, allowing your defenses more time to inflict damage.Trap Trickery: Position Giant Bombs between high-traffic defense structures where Bowlers, Witches, or Hogs tend to path. Spring traps should be placed between defenses just outside the funnel path, and Seeking Air Mines near air defense clusters.Spread Your X-Bows: Two X-Bows should be set to ground & air, covering core compartments, while the third can be set exclusively to target ground. This makes it challenging for attackers to wipe out multiple X-Bows early on.Clan Castle Cover: Clan Castle troops provide significant defensive leverage. Place the Clan Castle so its radius covers the majority—or ideally the entirety—of your base to surprise attacking troops at any entry point.Air vs Ground Focus: Base design must adapt to your most frequent attackers. If you’re often hit by Lavaloon or Dragons, ensure Air Defenses are deep and protected by Archer Towers. For ground-based attacks, double-layered walls and isolated Inferno Towers work best.As a designer, I encourage a layout that not only maximizes the functional placement of defenses and traps but also naturally controls the attacker’s pathing, much like guiding movement through a room with furniture and design flow. Tools like a 3D Floor Planner can offer unique insights—I use them to visualize compartmentalization and flow in my projects, and the technique isn’t so different from base building in Clash of Clans. Thinking like a designer can offer you an edge—focus on creating choke points, balanced symmetry, and visualizing how an "invader" paths through your space, whether it’s in a home or a village base.Tips 1:Regularly watch defense replays to see which areas attackers target and adjust traps or defenses accordingly. Shift traps after a successful defense to throw off repeat attackers.FAQQ: What is the best base layout for Town Hall 10 to defend against 3-star attacks?A: Anti-3 star bases are compartmentalized with centralized Inferno Towers, deep Clan Castle placement, and offset Air Defenses. Focus on anti-Queen Walk and anti-Lavaloon designs.Q: How should traps be distributed at TH10?A: Place Giant Bombs where Hog Riders will likely path, spring traps at junctions, and Seeking Air Mines near Air Defenses. Move traps after successful defenses for unpredictability.Q: Should the Inferno Towers be set to single or multi-target for best defense?A: It’s safest to use one in multi to stop swarm units or healers, and one in single to stop high-HP tanks. Adjust based on the attacks you're facing most.Q: Are ring bases or anti-3 star bases better for TH10 defense?A: Anti-3 star bases usually perform better in war, while ring bases can be more effective in farming scenarios. Choose based on your primary need.Q: What’s the best defense against air attacks at TH10?A: Keep Air Defenses deep, overlap them with Archer Towers, and use Seeking Air Mines near likely entry points. Don’t let Air Sweepers and Infernos be easily accessed early in the raid.Home Design for FreePlease check with customer service before testing new feature.