Saat mengunggah model 3D, beberapa error dapat terjadi. Misalnya, bahan tidak tampil atau berubah menjadi hitam maupun warna aneh lainnya, seperti pada tangkapan layar di bawah ini.
Lalu, bagaimana cara mengatasi masalah ini?
1. Pemetaan hilang (sangat umum terjadi)
Solusi: setel ulang slot Material Editor.Setel ulang slot Material Editor agar bahan yang tidak diperlukan tidak memengaruhi Asset Tracking.
Tekan Shift+T untuk membuka Asset Tracking dan memeriksa file yang hilang.
Pilih satu slot multi-layer kosong. Lalu, klik alat Eyedropper untuk menyalin bahan model. Dari sini terlihat bahwa multi-layer tersebut tidak menampilkan bahan apa pun.
Klik tombol M di samping Diffuse, lalu buka pemetaan target di Bitmap.
Jika Anda hanya ingin menyesuaikan jalur atau nama bahan, ubah langsung di Asset Tracking .
Tekan Shift+T untuk membuka Asset Tracking > Set Path... > temukan pemetaan Anda > Use Path > Convert to Editable Mesh > Archive.
Gunakan Archive untuk memasukkan semua file yang diperlukan terkait model ini ke dalam paket terkompresi. Jika paket ini disalin dan digunakan di perangkat lain, file pemetaan tidak akan hilang.
Coohom mendukung pengunggahan paket terkompresi. Anda dapat menggunakan fungsi Archive di 3ds Max untuk mengunggah file.
Sebelum mengarsipkan, nonaktifkan Gamma and LUT ( Customize> Preferences...>Gamma and LUT>nonaktifkan opsi).
Jika model tidak memerlukan pemetaan, Anda dapat mengabaikannya. Namun, jika pemetaan diperlukan, arsipkan dan unggah pemetaan bersama file .max.
Buka file .max untuk memeriksa model. Jika pemetaan hilang atau path salah, pemetaan material tidak akan muncul.
Temukan pemetaan yang diperlukan, lalu simpan di folder yang sama dengan file .max.
Arsipkan file Anda.
Setelah model berhasil diunggah, Anda mungkin melihat masalah pratinjau seperti di bawah ini. Masalah ini disebabkan oleh normal pada model.
Solusi: pilih model > "Convert to Editable Poly" > "Polygon" > pilih normal pada model > "Flip Normals".
Terakhir, pilih model Anda, klik kanan, lalu pilih "Convert to Editable Mesh". Setelah itu, arsipkan file Anda.
Solusi: Sesuaikan ulang rasio diffuse.
Model dengan masalah ini mungkin tetap terlihat benar pada tahap pratinjau di 3ds Max.
Dalam kondisi ini, periksa apakah multi-layer menampilkan material. Klik dua kali multi-layer untuk melihat pratinjau. Jika nilai diffuse adalah 10 seperti yang ditampilkan di bawah ini, material mungkin tidak ditampilkan.
Dalam sebagian besar kasus, rasio diffuse sebaiknya 100.
Dalam kasus ini, tidak ada masalah pada model dan pemetaan. Anda perlu memeriksa pengaturan rendering.
"Render" > "V-Ray" > "Global switches" > "Override mtl" > nonaktifkan.
"Render" > "V-Ray" > "Color mapping" > "Gamma" (atur Gamma ke 2.2).
Setelah selesai, arsipkan file Anda.
Jika pratinjau unggahan terlihat seperti di bawah ini:
Biasanya, bagian berwarna-warni yang muncul pada pratinjau menunjukkan adanya Multi/sub Object Material di 3ds Max, seperti di bawah ini:
Yang perlu dilakukan adalah memisahkan semua Multi/sub Object Material di 3ds Max.
Berikut tutorialnya:
Material model gagal ditampilkan - Multi/sub Object Material
Apa masalahnya?
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