Fungsi utama Pemodelan Kustom membantu Anda membuat teks 3D, mengatur ukuran dan posisi model, membuat tata letak dengan Mirror dan Array, serta menambahkan detail menggunakan Fillet dan Boolean. Berikut gambaran fungsi-fungsi yang tersedia dan cara menggunakannya saat membuat model.
Semua pengguna
1. Buka Workspace, lalu pilih Create New Project di pojok kanan atas.
2. Buka Desain 3D, lalu pilih Alat Canggih - Pemodelan Kustom.
Buat teks 3D dengan cepat dengan memasukkan konten yang Anda inginkan pada fungsi teks 3D. Anda juga dapat mengatur parameter tertentu, seperti ukuran dan posisi teks.
1. Klik alat Garis atau Busur di toolbar atas untuk menggambar bentuk yang Anda inginkan.
2. Setelah itu, pilih permukaan tersebut dan klik Kelompok di jendela mengambang. Setelah dikelompokkan, Anda dapat memindahkan, memutar dan mengeditnya dengan lebih mudah.
3. Jika ingin menambahkan ketebalan, klik dua kali untuk masuk ke grup, lalu klik tombol Dorong/Tarik di bagian atas. Berikutnya, pilih permukaan yang akan diregangkan, lalu atur Jarak Regangan di panel kanan. Setelah pengaturan selesai, klik Enter untuk mengonfirmasi.
1. Setelah memilih model, klik salah satu sumbu pada model untuk memindahkannya.
2. Anda juga dapat mengklik tombol Pindah di jendela mengambang, lalu memilih arah pemindahan, memasukkan Jarak pemindahan di bagian atas, dan menekan Enter untuk mengonfirmasi.
Fungsi Putar memungkinkan Anda memutar model secara bebas pada berbagai sumbu, sehingga Anda dapat melihat detail dari berbagai sudut serta mengubah atau mengoptimalkan model.
Jika ukurannya belum sesuai, Anda tidak perlu membuat ulang model—gunakan fungsi Skala untuk memperbesar atau memperkecil seluruh model secara proporsional.
Buat poligon dengan cepat di alat Pemodelan Kustom.
Fungsi Sweep adalah salah satu fungsi pemodelan yang fleksibel di alat Pemodelan Kustom. Fungsi ini membantu Anda mengubah bentuk sederhana menjadi model 3D yang kompleks dengan cepat. Dengan menentukan jalur dan memilih bentuk penampang, fungsi Sweep mengekstrusi penampang mengikuti jalur tersebut dan membuat model 3D dengan bentuk tertentu secara otomatis.
Alat Fillet mencakup Fillet2D dan Fillet3D, yang dapat digunakan untuk membulatkan sudut model 2D dan 3D.
a. Fillet2D
Anda dapat menggunakan Fillet2D untuk membulatkan sudut garis lurus. Jika Anda memilih seluruh bidang, semua sudut dapat dibulatkan sekaligus.
b. Fillet3D
Model dapat dicerminkan pada sumbu XY, YZ, atau XZ. Sumbu Kustom juga didukung untuk mencerminkan posisi model.
Alat array mencakup Array Linier dan Array Melingkar. Efek masing-masing dapat dilihat pada demonstrasi berikut:
a. Array Linier
b. Array Melingkar
Alat Boolean mencakup Memotong, Persatuan, dan Mengurangi. Efek masing-masing dapat dilihat sebagai berikut:
a. Memotong
b. Persatuan
c. Mengurangi
1. Pilih model yang ingin dihapus, lalu klik tombol Hapus di jendela mengambang untuk menghapusnya.
2. Jika ingin menghapus semua model, arahkan mouse ke Hapus - Semua Model di bagian atas untuk menghapus semua model.
Apa masalahnya?
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