Pemodelan sendiri, dengan fidelitas tinggi dan lebih sedikit masalah.
Mengunduh dari internet, dengan perbedaan pemodelan yang lebih besar dan lebih banyak masalah.
Disarankan menyimpan file dalam versi 3dmax sebelum 2021.
Mendukung arsip Max terkompresi, file max terpisah tanpa tekstur, dan model skp.
1: Mendukung bahan VRay.
Mendukung bahan emissive dan lampu VRay. Namun, saat menggunakan lampu VRay, pastikan lampu tersebut memang diperlukan untuk produk, seperti lampu, lightbox, dll. Pencahayaan bantu yang digunakan untuk rendering perlu dihapus.
2: Bahan yang saat ini belum didukung:
①: Bahan sub-multidimensi saat ini belum didukung dan perlu dipisahkan sebelum digunakan.
Saat pemodelan, gabungkan semua bagian yang menggunakan bahan yang sama, lalu tautkan ke tekstur yang sama agar material ball dapat diterapkan.
②: Bahan VRay fur saat ini belum didukung.
Untuk bahan fur, produk dengan atribut fur harus dikonversi menjadi poligon dalam batas jumlah face yang sesuai.
③: Koreksi warna dan bahan gradasi saat ini belum didukung.
④: Bahan displacement saat ini belum didukung.
⑤: Bahan plugin lain selain VRay, seperti Corona dan FinalRender, saat ini belum didukung.
⑥: Bahan komposit saat ini belum didukung.
Satuan harus menggunakan milimeter, dan objek dalam scene harus dibatasi dalam area 30 meter * 30 meter.
Pengaturan lokasi: Custom - Unit Setting
Persyaratan pengaturan: rasio satuan tampilan harus metrik; rasio satuan sistem harus disetel ke milimeter.
Maksimal 200M. Jika file terlalu besar, waktu unggah akan bertambah dan dapat menyebabkan lag saat digunakan di antarmuka DIY. Disarankan untuk membatasi ukuran file sekitar 150M.
Maksimal 2 juta poligon setelah dikonversi menjadi poligon yang dapat diedit. Model dengan ukuran file atau jumlah poligon yang terlalu besar dapat menyebabkan waktu unggah lebih lama atau gagal diunggah.
Cara melihat data jumlah poligon: tombol pintasan 7
Maksimal 200 objek setelah semua objek dipecah.
Hanya pertahankan model yang diperlukan. Hapus lampu, kamera, objek bantu, dll. Jika lampu perlu memiliki sumber cahaya, lampu tersebut dapat diunggah bersama model setelah menjalankan Unfreeze pada semua objek dan menghapus centang semua opsi Hide.
Ukuran file tekstur harus maksimal 5M.
Pixel file tekstur harus maksimal 5000.
Tekstur harus menggunakan format .jpg, .png, atau .tga dengan mode warna RGB.
Jangan gunakan perintah gradasi, koreksi warna, atau perintah modifikasi tekstur lainnya di material editor 3d max.
File Max harus disetel ke 2.2.
(1) Satu paket terkompresi hanya boleh berisi satu file sumber .max.
(2) Paket terkompresi tidak boleh memiliki kata sandi untuk ekstraksi.
(3) File sumber .max tidak boleh rusak dan harus dapat dibuka menggunakan 3ds Max.
(4) File sumber .max tidak boleh berisi skrip pihak ketiga ALC, ALC2, CRP, atau ADSL.
(5) File sumber .max harus berisi model; scene kosong tidak dapat diunggah.
(6) Jumlah objek yang diekspor dari file sumber .max harus kurang dari 200.
Apa masalahnya?
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